Personal Information
Entreprise/Lieu de travail
Copenhagen Area, Capital Region, Denmark Denmark
Profession
Lead Character Artist at Playground Games
Secteur d’activité
Technology / Software / Internet
Site Web
http://jobast.tumblr.com/
- Présentations
- Documents
- Infographies
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
il y a 9 ans
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Cheap and Convincing Subsurface-Scattering Look
Colin Barré-Brisebois
•
il y a 13 ans
The rendering technology of 'lords of the fallen' philip hammer
Mary Chan
•
il y a 9 ans
Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
Guerrilla
•
il y a 7 ans
Lighting the City of Glass
Electronic Arts / DICE
•
il y a 8 ans
Hair in Tomb Raider
Wolfgang Engel
•
il y a 11 ans
Rendering AAA-Quality Characters of Project A1
Ki Hyunwoo
•
il y a 7 ans
Lighting Shading by John Hable
Naughty Dog
•
il y a 12 ans
Practical Spherical Harmonics Based PRT Methods
Naughty Dog
•
il y a 13 ans
Rendering Tech of Space Marine
Pope Kim
•
il y a 12 ans
Custom fabric shader for unreal engine 4
동석 김
•
il y a 8 ans
Beginning direct3d gameprogramming09_shaderprogramming_20160505_jintaeks
JinTaek Seo
•
il y a 7 ans
Vertex Shader Tricks by Bill Bilodeau - AMD at GDC14
AMD Developer Central
•
il y a 10 ans
APB Customisation System
msciglio
•
il y a 13 ans
Screen Space Decals in Warhammer 40,000: Space Marine
Pope Kim
•
il y a 11 ans
GS-4147, TressFX 2.0, by Bill-Bilodeau
AMD Developer Central
•
il y a 10 ans