Personal Information
Entreprise/Lieu de travail
San Francisco Bay Area United States
Profession
Senior Software Engineer at Unity Technologies
Secteur d’activité
Technology / Software / Internet
À propos
Extensive experience (15+ yrs.) developing 3D interactive entertainment products for N64, Playstation, Playstation 2, Gamecube, XBOX, XBOX360 and PS3
Excellent knowledge of and extensive experience in, 3D/2D graphics algorithms, techniques and mathematics
Extensive practical experience in the design and implementation of complex software systems
- Présentations
- Documents
- Infographies
THE BLACKSMITH demo: Bridging the Gap between Realtime and Offline CG
Renaldas Zioma
•
il y a 8 ans
OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
Tristan Lorach
•
il y a 9 ans
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
•
il y a 9 ans
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
Philip Hammer
•
il y a 9 ans
Data oriented design and c++
Mike Acton
•
il y a 9 ans
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
il y a 9 ans