Game Architecture with Scriptable Objects

Ryan Hipple il y a 6 ans

Best Practices for Shader Graph

Unity Technologies il y a 5 ans

Halftoning in Computer Graphics

University of Potsdam il y a 7 ans

Unity's Evolving Best Practices

Unity Technologies il y a 5 ans

Making VR with Unreal Engine Luis Cataldi

Unreal Engine il y a 7 ans

Introduction to Functional Reactive Programming

Đặng Thái Sơn il y a 7 ans

Parallelizing Conqueror's Blade

Intel® Software il y a 5 ans

Great management of technical leads

Mike Acton il y a 8 ans