- Présentations
- Documents
- Infographies
Rendering Techniques in Rise of the Tomb Raider
Eidos-Montréal
•
il y a 5 ans
Stochastic Screen-Space Reflections
Electronic Arts / DICE
•
il y a 8 ans
Massive Point Light Soft Shadows
Wolfgang Engel
•
il y a 8 ans
Paris Master Class 2011 - 07 Dynamic Global Illumination
Wolfgang Engel
•
il y a 8 ans
Reyes
Dragan Okanovic
•
il y a 8 ans
Rendering Techniques in Deus Ex: Mankind Divided
Eidos-Montréal
•
il y a 5 ans
SIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge
Electronic Arts / DICE
•
il y a 5 ans
Optimization Deep Dive: Unreal Engine 4 on Intel
Intel® Software
•
il y a 7 ans
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
il y a 8 ans
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things to Come
Gerke Max Preussner
•
il y a 9 ans
Future Directions for Compute-for-Graphics
Electronic Arts / DICE
•
il y a 6 ans
Z Buffer Optimizations
pjcozzi
•
il y a 14 ans
Deferred rendering in Dying Light
Maciej Jamrozik
•
il y a 7 ans
Android Chromium Rendering Pipeline
Hyungwook Lee
•
il y a 9 ans
Mobile Browser Internal (Blink Rendering Engine)
Hyungwook Lee
•
il y a 10 ans
Advancements in-tiled-rendering
mistercteam
•
il y a 9 ans
Understanding Webkit Rendering
Ariya Hidayat
•
il y a 11 ans