Lighting of Killzone: Shadow Fall

Guerrilla il y a 10 ans

GDC 2014 - Deformable Snow Rendering in Batman: Arkham Origins

Colin Barré-Brisebois il y a 10 ans

Deferred shading

Frank Chao il y a 12 ans

A Bit More Deferred Cry Engine3

guest11b095 il y a 14 ans

Moving Frostbite to Physically Based Rendering

Electronic Arts / DICE il y a 9 ans

Data oriented design and c++

Mike Acton il y a 9 ans

OpenGL 4.5 Update for NVIDIA GPUs

Mark Kilgard il y a 9 ans

Advanced Linux Game Programming

Leszek Godlewski il y a 9 ans

Approaching zero driver overhead

Cass Everitt il y a 10 ans

Mantle for Developers

Electronic Arts / DICE il y a 10 ans

Stable SSAO in Battlefield 3 with Selective Temporal Filtering

Electronic Arts / DICE il y a 12 ans

Deep C

Olve Maudal il y a 12 ans