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[IGC 2016] 액션스퀘어 문의주 - 언리얼4 아티스트를 위한 실용적인 PBR 가이드
강 민우
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il y a 7 ans
Recipes for Optical Effect System Design - Real-time Rendering of Physically Based Optical Effect in Theory and Practice - SIGGRAPH 2015 Course
Silicon Studio Corporation
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il y a 8 ans
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
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il y a 9 ans
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
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il y a 9 ans
GDC 2016: Modular Level Design of Fallout 4
Joel Burgess
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il y a 8 ans
Photogrammetry and Star Wars Battlefront
Electronic Arts / DICE
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il y a 8 ans