Maciej Jamrozik
32
Abonné
Personal Information
Entreprise/Lieu de travail
Wroclaw, Poland
Profession
Technical Art Director
Secteur d’activité
Technology / Software / Internet
Mots-clés
deferred shading
gbuffer
dying light
Tout plus
- Présentations
- Documents
- Infographies
Low-level Shader Optimization for Next-Gen and DX11 by Emil Persson
AMD Developer Central
•
il y a 9 ans
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
il y a 8 ans
Bethesda's Iterative Level Design Process for Skyrim and Fallout 3
Joel Burgess
•
il y a 9 ans
Modular Level Design for Skyrim
Joel Burgess
•
il y a 11 ans
The Creation of Killzone 3
Guerrilla
•
il y a 12 ans