Personal Information
Entreprise/Lieu de travail
Russian Federation Russian Federation
Profession
Studio Technical Director (Allods Team) at Mail.Ru Group
Secteur d’activité
Technology / Software / Internet
Site Web
linkedin.com/in/sergeymakeev/
À propos
Experienced and highly motivated technical expert / programmer in video games industry.
My experience includes work as a technical director / studio head / programmer on various projects for PC and consoles.
My experience includes graphics and gameplay programming, graphics R&D, heavy game engine optimization, projects management (40+ peoples, 200+ man-years), planning and control project deadlines and schedule.
* Strong knowledge of C++, C#, DirectX, OpenGL, OpenGL ES, HLSL/CG/GLSL, Maya/MEL, 3ds Max, JavaScript
* Solid math and algorithmic background
* Console programming experience (Xbox, Xbox 360, Xbox One, PlayStation4)
* Experience in GPU profiling and optimization (Intel GPA, PIX...
Présentations
(1)J’aime
(86)High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
•
il y a 7 ans
Transferring Changes Between Perforce Servers
Perforce
•
il y a 9 ans
Using Umbra Spatial Data for Visibility and Audio Propagation in Quantum Break
Umbra
•
il y a 9 ans
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
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il y a 9 ans
Anatomy of a Texture Fetch
Mark Kilgard
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il y a 13 ans
Максим Барышников (Wargaming.net)
Ontico
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il y a 9 ans
Screen Space Reflections in The Surge
Michele Giacalone
•
il y a 7 ans
Photogrammetry and Star Wars Battlefront
Electronic Arts / DICE
•
il y a 8 ans
GDC 2016: Modular Level Design of Fallout 4
Joel Burgess
•
il y a 8 ans
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
il y a 8 ans
Scaling Uber
C4Media
•
il y a 8 ans
OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
Tristan Lorach
•
il y a 9 ans
MySQL Performance Tuning. Part 1: MySQL Configuration (includes MySQL 5.7)
Aurimas Mikalauskas
•
il y a 8 ans
Your Game Needs Direct3D 11, So Get Started Now!
Johan Andersson
•
il y a 15 ans
Blazing Performance with Flame Graphs
Brendan Gregg
•
il y a 10 ans
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - Technology
Mary Chan
•
il y a 9 ans
Controlling chaos designing compelling combat in action games adam bormann
Mary Chan
•
il y a 9 ans
TIP1 - Overview of C/C++ Debugging/Tracing/Profiling Tools
Xiaozhe Wang
•
il y a 12 ans
Типы аддиктивности
Andrey Kostyushko
•
il y a 10 ans
On the way to good Game Design
Andrew Dotsenko
•
il y a 8 ans
How to Decrease Costly User Acquisition Costs The Uber Way
Sociable Labs
•
il y a 8 ans
Игровые циклы (game loops)
Yaroslav Kravtsov
•
il y a 8 ans
Let’s play the game. Yet another way to perform penetration test. Russian “red team exercise” experience from QIWI.
Kirill Ermakov
•
il y a 8 ans
An Introduction to Software Testing
Thorsten Frommen
•
il y a 8 ans
#GDC15 Great Management of Technical Leads
Mike Acton
•
il y a 9 ans
Holy smoke! Faster Particle Rendering using Direct Compute by Gareth Thomas
AMD Developer Central
•
il y a 9 ans
Cpu Caches
shinolajla
•
il y a 10 ans
CPU Caches
shinolajla
•
il y a 11 ans
Unique Video Games
Intel® Software
•
il y a 8 ans
Naughty Dog Vertex
Naughty Dog
•
il y a 11 ans
Personal Information
Entreprise/Lieu de travail
Russian Federation Russian Federation
Profession
Studio Technical Director (Allods Team) at Mail.Ru Group
Secteur d’activité
Technology / Software / Internet
Site Web
linkedin.com/in/sergeymakeev/
À propos
Experienced and highly motivated technical expert / programmer in video games industry.
My experience includes work as a technical director / studio head / programmer on various projects for PC and consoles.
My experience includes graphics and gameplay programming, graphics R&D, heavy game engine optimization, projects management (40+ peoples, 200+ man-years), planning and control project deadlines and schedule.
* Strong knowledge of C++, C#, DirectX, OpenGL, OpenGL ES, HLSL/CG/GLSL, Maya/MEL, 3ds Max, JavaScript
* Solid math and algorithmic background
* Console programming experience (Xbox, Xbox 360, Xbox One, PlayStation4)
* Experience in GPU profiling and optimization (Intel GPA, PIX...