- Présentations
- Documents
- Infographies
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
Electronic Arts / DICE
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il y a 7 ans
High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
•
il y a 7 ans
FrameGraph: Extensible Rendering Architecture in Frostbite
Electronic Arts / DICE
•
il y a 7 ans
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
il y a 8 ans
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Electronic Arts / DICE
•
il y a 6 ans
Stochastic Screen-Space Reflections
Electronic Arts / DICE
•
il y a 8 ans
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
il y a 8 ans
NeXTBSD aka FreeBSD X
iXsystems
•
il y a 8 ans