Mad Scientists
162
Abonné
Personal Information
Entreprise/Lieu de travail
Korea Korea, South
Secteur d’activité
Technology / Software / Internet
Site Web
github.com/JaehyunAhn
À propos
- Enthusiastic & Easy to adapt Software Engineer
- Computer science & Engineering major, Senior year.
- Interested in optimization, data mining, visualization and multimedium.
- Sociable, Analytic, and friendly personality
- Have experiences in native languages (C, Python, JAVA and Objective-C).
- Love to travel, write something, and photograph.
Mots-clés
data mining
computer science
deep learning
data science
machine learning
philosophy
제작기획
기억
트라우마
convolution
korea
movie
statistics
reseach
culture
social disclosure
제작발표
예술
메모리
스토리텔링
제작
traumatic
사진
발표
memory
기흭
영상
rbm
restricted boltzmann machine
estimation
monte carlo
sampling
business
fintech
startup
money
finance
transfer
mathematics
social science
algorithm
icml
neural networks
visualization
interstallar
social exchange theory
k-nn
tinder
pca
euclidean
entrepreneur
start-up
finland
nipa
superhero
capitalism
constructionism
post-constructionism
democracy
class problem
rusell
constructivism
engineering
post-constructivism
구조주의
programming
탈구조주의
Tout plus
- Présentations
- Documents
- Infographies
Applying Machine Learning for Mobile Games by Neil Patrick Del Gallego
DEVCON
•
il y a 7 ans
Recommendation Engine Demystified
DKALab
•
il y a 14 ans
Kdd 2014 Tutorial - the recommender problem revisited
Xavier Amatriain
•
il y a 9 ans
Gdmc v11 presentation
jihoon jeon
•
il y a 6 ans
Teachings of Ada Lovelace
Kwanghee Choi
•
il y a 4 ans
Applying Statistical Modeling and Machine Learning to Perform Time-Series Forecasting
PyData
•
il y a 5 ans
Introduction to MAML (Model Agnostic Meta Learning) with Discussions
Joonyoung Yi
•
il y a 5 ans
김동건, 할머니가 들려주신 마비노기 개발 전설, NDC2019
devCAT Studio, NEXON
•
il y a 4 ans
boosting 기법 이해 (bagging vs boosting)
SANG WON PARK
•
il y a 6 ans
[NDC2017] 딥러닝으로 게임 콘텐츠 제작하기 - VAE를 이용한 콘텐츠 생성 기법 연구 사례
Hwanhee Kim
•
il y a 7 ans
[NDC17] 왓 스튜디오 서비스파트
Chanwoong Kim
•
il y a 7 ans
한글라이즈 재제작기
Heungsub Lee
•
il y a 5 ans
파이썬 생존 안내서 (자막)
Heungsub Lee
•
il y a 7 ans
Item generation using rule based randomization algorithms in RPG games
Rejosh Samuel
•
il y a 8 ans
NDC 2015 이은석 - pay-to-skip: 온라인 게임 속 로봇 경제와 내몰리는 인간
Eunseok Yi
•
il y a 8 ans
NDC 2015. 한 그루 한 그루 심지 않아도 돼요. 생태학에 기반한 [야생의 땅: 듀랑고]의 절차적 생성 생태계
Imseong Kang
•
il y a 8 ans
넷플릭스의 문화 : 자유와 책임 (한국어 번역본)
Doran Hwang
•
il y a 8 ans
데이터를 얻으려는 노오오력
Youngjae Kim
•
il y a 6 ans
2011 H3 컨퍼런스-파이썬으로 클라우드 하고 싶어요
Yongho Ha
•
il y a 12 ans
Basis of Homeshoppingmoa App Guidelines
Stoney Jo
•
il y a 6 ans