Stanley Chen
64
Abonné
Personal Information
Entreprise/Lieu de travail
Taiwan Taiwan
Profession
Development Manager at Madhead
Secteur d’activité
Technology / Software / Internet
À propos
I have over 10 years game development experience in Taiwan and experienced with different game platforms and engines, such as PS3, Xbox 360, Xbox, PS2 and iOS.
2014-Constant C(PC/Xbox 360/PS3)
2013-Monster Blade(iOS/Android), Senior Programmer
2012-Invincible Knight(PS3), Lead Programmer.
2010-Sliding War(iOS), Lead Programmer.
2005-Spectral Force Chronicle(PS2), Software Engineer.
2004-Daemon Vector(Xbox), Software Engineer.
2004-Neverland Saga Zero(PS2), Software Engineer.
Mots-clés
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Tout plus
- Présentations
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Customize renderpipeline
AkilarLiao
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il y a 3 ans
[TGDF 2020] Mobile Graphics Best Practices for Artist
Owen Wu
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il y a 3 ans
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il y a 5 ans
Crysis 2-key-rendering-features
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il y a 10 ans
Screen Space Decals in Warhammer 40,000: Space Marine
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il y a 11 ans
[Unite Seoul 2019] Mali GPU Architecture and Mobile Studio
Owen Wu
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il y a 4 ans
[Unity Forum 2019] Mobile Graphics Optimization Guides
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il y a 4 ans
マテリアルとマテリアルインスタンスの仕組みと問題点の共有 (Epic Games Japan: 篠山範明) #UE4DD
エピック・ゲームズ・ジャパン Epic Games Japan
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il y a 7 ans
开发者遇到的典型美术相关问题回顾
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•
il y a 7 ans
2019 Unity優化講座 III - TGDF
Kelvin Lo
•
il y a 4 ans
UE4 Lightmass for Large Console Games (UE4 Lightmass Deep Dive)
エピック・ゲームズ・ジャパン Epic Games Japan
•
il y a 7 ans
猫でも分かるUE4のポストプロセスを使った演出・絵作り
エピック・ゲームズ・ジャパン Epic Games Japan
•
il y a 5 ans
非同期ロード画面 Asynchronous Loading Screen
エピック・ゲームズ・ジャパン Epic Games Japan
•
il y a 5 ans
Photogrammetry and Star Wars Battlefront
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•
il y a 8 ans
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
il y a 8 ans
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
il y a 8 ans
Stochastic Screen-Space Reflections
Electronic Arts / DICE
•
il y a 8 ans
UE4アセットリダクション手法紹介
エピック・ゲームズ・ジャパン Epic Games Japan
•
il y a 6 ans
Forts and Fights Scaling Performance on Unreal Engine*
Intel® Software
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il y a 5 ans
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
Electronic Arts / DICE
•
il y a 12 ans