Paul Cheyrou-Lagreze
57
Abonné
Personal Information
Entreprise/Lieu de travail
Tarbes Area, France, Outside US & Canada France
Profession
Developer and 3D graphics expert at Sketchfab
À propos
Real Time Simulation, Games and environment:
Augmented Reality, Interactivity: Museum, Video Projection
Real Time Simulation, Serious Games : 3D graphics, Physics, Collisions, Spatial Sound, Editors
From Architecture to latest Research on the field.
Specialties: Multimedia : 2d (bitmap, vectors), 3d realtime
Ogre 3D, Opengl, Directx, Shaders (Glsl, Hlsl, CG) C++, Canvas & webgl (javascript), high performance computing (Cuda, OpenCL), Physic & Collision simulation, sound, network, etc.
Mots-clés
ogre3d
ogre
moteur 3d
opengl
3d
directx
moteur
pipeline
graphiques
fr
gpu
Tout plus
- Présentations
- Documents
- Infographies
On Mesh Intersection: exact computation and efficiency
Bruno Levy
•
il y a 4 mois
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
Electronic Arts / DICE
•
il y a 6 ans
Webapp Rendering and Optimization.
arthurjamain
•
il y a 10 ans
Rendering AAA-Quality Characters of Project A1
Ki Hyunwoo
•
il y a 7 ans
Masked Software Occlusion Culling
Intel® Software
•
il y a 7 ans
Paris Master Class 2011 - 01 Deferred Lighting, MSAA
Wolfgang Engel
•
il y a 8 ans
Optimizing unity games (Google IO 2014)
Alexander Dolbilov
•
il y a 9 ans
Unity introduction for programmers
Noam Gat
•
il y a 9 ans
Optimizing Large Scenes in Unity
Noam Gat
•
il y a 8 ans
Lighting the City of Glass
Electronic Arts / DICE
•
il y a 8 ans
Photogrammetry and Star Wars Battlefront
Electronic Arts / DICE
•
il y a 8 ans
GDC 2016 End-to-End Approach to Physically Based Rendering
Wes McDermott
•
il y a 8 ans
GDC 2016: Modular Level Design of Fallout 4
Joel Burgess
•
il y a 8 ans
[2016 GDC] Multiplatform GPU Ray-Tracing Solutions With FireRender and FireRays
Takahiro Harada
•
il y a 8 ans
Game Engines in Game Education: Thinking Inside the Tool Boox?
Sebastian Deterding
•
il y a 8 ans
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
il y a 8 ans
Lessons Learned from I Expect You To Die: New Puzzles, New Hands
Jesse Schell
•
il y a 8 ans
Consuming and Creating Libraries in C++
Richard Thomson
•
il y a 8 ans
Vulkan 1.0 Quick Reference
The Khronos Group Inc.
•
il y a 8 ans
Intel Graphics Performance Analyzers (Intel GPA)
Intel® Software
•
il y a 8 ans