The Rendering Pipeline - Challenges & Next Steps

Johan Andersson il y a 8 ans

Physically Based and Unified Volumetric Rendering in Frostbite

Electronic Arts / DICE il y a 8 ans

Gdc gameplay replication in acu with videos

Charles Lefebvre il y a 9 ans

Data oriented design and c++

Mike Acton il y a 9 ans

Cinematic quests

Mike Acton il y a 9 ans

Approaching zero driver overhead

Cass Everitt il y a 10 ans

Rendering Battlefield 4 with Mantle

Electronic Arts / DICE il y a 10 ans

Linux Performance Analysis and Tools

Brendan Gregg il y a 11 ans

Beyond porting

Cass Everitt il y a 10 ans

Rendering Tech of Space Marine

Pope Kim il y a 12 ans

Modular Level Design for Skyrim

Joel Burgess il y a 11 ans

Relic's FX System

Daniel Barrero il y a 11 ans

Uncharted3 effect technique

MinGeun Park il y a 11 ans