Personal Information
Entreprise/Lieu de travail
Germany Germany
Profession
System and Embedded SW Engineer
Secteur d’activité
Technology / Software / Internet
À propos
Interested in GPU driver/middleware or emulators/hypervisors for ARM.
Also in automotive/camera video processing tasks.
* Debugging/Profiling software (DTrace, strace, perf, custom tools).
* (GP)GPU programming: OpenGL, Vulkan, Metal, CUDA.
* BSP bringup (Linux, U-boot, Android) for ARM SoCs.
* Driver development (I2C, MMC, Camera/V4L2, DVFS, GPU (KMS/DRM)).
* Virtualization on ARM and X86 (Xen, KVM, QEMU. Paravirtualization (L4Linux + L4 microkernel)).
* Reverse Engineering
Committed to improving software reliability and correctness by using dynamic and static analysis tools, defensive programming techniques and formal methods.
Can work in various environment types: small and large com...
- Présentations
- Documents
- Infographies
Introduction to Deep Learning with Python
indico data
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il y a 9 ans
Design and Concepts of Android Graphics
National Cheng Kung University
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Q4.11: Introduction to eMMC
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il y a 10 ans
Apache Storm 0.9 basic training - Verisign
Michael Noll
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il y a 9 ans
OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
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il y a 9 ans
SATA Protocol
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il y a 9 ans
Secrets of CryENGINE 3 Graphics Technology
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il y a 12 ans
OpenGL 4.5 Update for NVIDIA GPUs
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il y a 9 ans
Adaptive filter
Sivaranjan Goswami
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il y a 11 ans
SOC Verification using SystemVerilog
Ramdas Mozhikunnath
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il y a 10 ans
OpenGL for 2015
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il y a 8 ans
Buddy system final
Tech_MX
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il y a 11 ans
Discrete cosine transform
aniruddh Tyagi
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il y a 11 ans
Writing Parsers and Compilers with PLY
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il y a 13 ans
Passive stereo vision with deep learning
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il y a 9 ans
UVM Methodology Tutorial
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il y a 9 ans
Getting started with Linux and Python by Caffe
Lihang Li
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il y a 9 ans
The Rendering Pipeline - Challenges & Next Steps
Johan Andersson
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il y a 8 ans
WiGig PPT
Seminar Links
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il y a 10 ans
Rendering Battlefield 4 with Mantle
Electronic Arts / DICE
•
il y a 10 ans