Personal Information
Entreprise/Lieu de travail
Perm, Russia
Profession
Lead Programmer
Secteur d’activité
Technology / Software / Internet
- Présentations
- Documents
- Infographies
Culture
Reed Hastings
•
il y a 14 ans
26 Time Management Hacks I Wish I'd Known at 20
Étienne Garbugli
•
il y a 11 ans
Six things to know about your brain to become an expert
Sebastien Juras
•
il y a 9 ans
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
•
il y a 9 ans
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
il y a 9 ans
Map(), flatmap() and reduce() are your new best friends: simpler collections, concurrency, and big data (jax, jax2014)
Chris Richardson
•
il y a 9 ans
Какая письменная практика подойдет мне сейчас?
Daria Kutuzova
•
il y a 10 ans
#GDC15 Great Management of Technical Leads
Mike Acton
•
il y a 9 ans
DirectX 11 Rendering in Battlefield 3
Electronic Arts / DICE
•
il y a 13 ans
Vertex Shader Tricks by Bill Bilodeau - AMD at GDC14
AMD Developer Central
•
il y a 10 ans
Oit And Indirect Illumination Using Dx11 Linked Lists
Holger Gruen
•
il y a 14 ans
Z Buffer Optimizations
pjcozzi
•
il y a 14 ans
Introduction to Bidirectional Path Tracing (BDPT) & Implementation using OpenCL (CEDEC 2015)
Takahiro Harada
•
il y a 8 ans
Practical Guide for Optimizing Unity on Mobiles
Valentin Simonov
•
il y a 8 ans
Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014)
Takahiro Harada
•
il y a 9 ans
State of the Art OpenGL and Qt
ICS
•
il y a 8 ans
Why Whales Sing: heavy spenders drive virality and retention
Jussi Laakkonen
•
il y a 10 ans
Introduction To Geometry Shaders
pjcozzi
•
il y a 14 ans
WebGL: GPU acceleration for the open web
pjcozzi
•
il y a 12 ans
Practical Spherical Harmonics Based PRT Methods
Naughty Dog
•
il y a 13 ans