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Data oriented design and c++
Mike Acton
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il y a 9 ans
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
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il y a 8 ans
The Rendering Pipeline - Challenges & Next Steps
Johan Andersson
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il y a 8 ans
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing Techniques (GDC 2007)
Johan Andersson
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il y a 15 ans
Shadows & Decals: D3D10 Techniques in Frostbite (GDC'09)
Johan Andersson
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il y a 15 ans