Implements Cascaded Shadow Maps with using Texture Array

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Tips and experience of DX12 Engine development .

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Porting direct x 11 desktop game to uwp app

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게임프로젝트에 적용하는 GPGPU

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Hierachical z Map Occlusion Culling

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GPGPU(CUDA)를 이용한 MMOG 캐릭터 충돌처리

il y a 12 ans 5759 Vues