Designing the Good Life: The Ethics of User Experience Design

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Meaningful Play. Getting »Gamification« Right.

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The MAO Model: Research for Behavior Change.

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Just add points? What UX can (and cannot) learn from games

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9,5 Theses on the Power and Efficacy of Gamification

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Pawned. Gamification and Its Discontents

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Ruling the World: When Life Gets Gamed

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There Be Dragons: Ten Potential Pitfalls of Gamification

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Gameful Design: Creating Passionate Customers and Coworkers

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Rules of Order: Policy-Making as Game Design?

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Gameful Design: Creating Engaging Experiences

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Would the real Mary Poppins please stand up?

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An Aesthetic of Friction for Health Behavior

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Persuasives Web-Design. Jenseits von Usability und Konversion

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