- Présentations
- Documents
- Infographies
Culture
Reed Hastings
•
il y a 14 ans
26 Time Management Hacks I Wish I'd Known at 20
Étienne Garbugli
•
il y a 11 ans
Growth Hacking
Mattan Griffel
•
il y a 11 ans
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
il y a 13 ans
The Art & Science of Seductive Interactions
Stephen Anderson
•
il y a 15 ans
Zero to traction
Andrew Chen
•
il y a 10 ans
10 Things CEOs Need to Know About Design
Jason Putorti
•
il y a 14 ans
Psychology Of The Winner
Salim Bueno
•
il y a 14 ans
Two Methods for Modeling LTV with a Spreadsheet
Eric Seufert
•
il y a 10 ans
Discovery Is The New Cocaine - Going Beyond Engagement
Ming
•
il y a 15 ans
Be A Great Product Leader (Dropbox / AirBnB 2013)
Adam Nash
•
il y a 10 ans
Having an impact
Paul Bohm
•
il y a 11 ans
Comparison of leading SNS
Benjamin Joffe
•
il y a 16 ans
Killer Design Patterns for F2P Mobile/Tablet Games
Henric Suuronen
•
il y a 10 ans
Nir Eyal, Designing for Habit-Formation, WarmGun 2013
500 Startups
•
il y a 10 ans
It's an A.R.M.'s Race (Acquisition, Retention and Monetization in Mobile Gaming)
Betable
•
il y a 11 ans
Monetizing Social Games - RockYou at GDC
shayrockyou
•
il y a 14 ans
Making every game a success story
Wooga
•
il y a 12 ans
Facebook App Dev101 (Tyler Ballance, Slide.com)
Dave McClure
•
il y a 16 ans
Top 10 Social Gaming Metrics
jefftee
•
il y a 14 ans