Horizon Zero Dawn: An Open World QA Case Study

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Horizon Zero Dawn: A Game Design Post-Mortem

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Decima Engine: Visibility in Horizon Zero Dawn

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Building Non-Linear Narratives in Horizon Zero Dawn

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The Next-Gen Dynamic Sound System of Killzone Shadow Fall

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Killzone Shadow Fall Demo Postmortem

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Lighting of Killzone: Shadow Fall

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Practical Occlusion Culling on PS3

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Release This! Tools for a Smooth Release Cycle

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Killzone 2 Multiplayer Bots

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Automatic Annotations in Killzone 3 and Beyond

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Killzone's AI: Dynamic Procedural Tactics

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Practical Occlusion Culling in Killzone 3

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The Rendering Technology of Killzone 2

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Deferred Rendering in Killzone 2

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