Kars Alfrink
293
Abonné
Personal Information
Entreprise/Lieu de travail
The Hague Area, Netherlands Netherlands
Profession
Independent interaction and game designer
Secteur d’activité
Design
Site Web
leapfrog.nl
À propos
Independent interaction and game design practitioner, consultant, educator and researcher. Makes things with technology for play, learning and creativity.
Mots-clés
play
games
game design
cities
urbanism
ixd
architecture
gamedesign
interactiondesign
gd
pervasive games
applied games
urban games
design
social
interaction design
serious games
physical games
futures
mobile
sports
games for change
street games
folk games
biology
foresight
hubbub
physical
tangible
complexity
public space
gaming
ux
userexperience
politics
culture
playfulness
urban design
smart cities
playful cities
playful design
pig chase
code 4
new games
crisis
gamification
ceremony of surprise
generativity
resilience
social games
game installations
online games
play pilots
synthetic biology
adam greenfield
kevin lynch
jane jacobs
frank lantz
locative
location-based
koppelkiek
malcolm mccullough
ciid
change your world
local
rewards
points
technology
literacy
media
alternate reality games
realtimecity
sketching
collaboration
creativity
learning
education
underspecify
underspecification
habbohotel
uncertainty
cabinet
possibilityspace
playgrounds
skateboarding
emergence
control
stance
tools
playful
2008
gdl
gamedesignlondon
embodiment
ixda09
arguments
proceduralrhetoric
computing
datavisualization
dataviz
happinesshacking
aesthetics
utility
description
prescription
prediction
models
data
informationvisualization
infoviz
informationdesign
informationgraphics
fbtb2008
frombusinesstobuttons2008
customization
personalization
adaptation
twab 2008
twab08
the web and beyond 2008: mobility
resistance
Tout plus
- Présentations
- Documents
- Infographies
The Brand Gap
coolstuff
•
il y a 17 ans
Death by PowerPoint
Alexei Kapterev
•
il y a 16 ans
LeanUX is a Useful F*&king Lie
William Evans
•
il y a 10 ans
The Force Behind Star Wars: Turning Design Ideas into Reality
Stephen Anderson
•
il y a 16 ans
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
il y a 13 ans
Facilitating Complexity: A Pervert's Guide to Exploration
William Evans
•
il y a 8 ans
Guerilla Usability Testing
Andy Budd
•
il y a 15 ans
Data Driven Design Research Personas
Todd Zaki Warfel
•
il y a 16 ans
Eye Candy IS A Critical Business Requirement
Stephen Anderson
•
il y a 16 ans
Introduction to Kanban for Creative Agencies
William Evans
•
il y a 10 ans
bringing design to life with lean ux & lean engineering - Lean Day West 2013
Bill Scott
•
il y a 10 ans
The Role of Metaphor in Interaction Design
Dan Saffer
•
il y a 16 ans
Lean Engineering: How to make Engineering a full Lean UX partner
Bill Scott
•
il y a 9 ans
Coding on the Shoulders of Giants
Matt Biddulph
•
il y a 16 ans
Interaction Design & Psychology (2002)
Ferry den Dopper
•
il y a 16 ans
Creating Alternate Realities (or, Hacking Happiness!)
Jane McGonigal
•
il y a 17 ans
Innovation With Mental Models
Indi Young
•
il y a 16 ans
Would the real Mary Poppins please stand up?
Sebastian Deterding
•
il y a 8 ans
The Demon-Haunted World
Matt Jones
•
il y a 15 ans
Microblogging: Tiny social objects. On the future of participatory media
Jyri Engeström
•
il y a 16 ans