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Rethinking Best Practices
floydophone
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il y a 10 ans
Blind Spots in Persuasive Design
Sebastian Deterding
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il y a 9 ans
This Stupidly Simple Trick Helped These Websites Multiply Their Clickrates: Designing for Curiosity
Sebastian Deterding
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il y a 9 ans
We don't need no stinkin' badges: How to re-invent reality without gamification
Jane McGonigal
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il y a 13 ans
Pixar's 22 Rules to Phenomenal Storytelling
Gavin McMahon
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il y a 10 ans
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
SeriousGamesAssoc
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il y a 11 ans
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
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il y a 13 ans
Putting the Fun in Functional
Amy Jo Kim
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il y a 16 ans
From Game Design Elements to Gamefulness: Defining "Gamification"
Sebastian Deterding
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il y a 12 ans
Strategies for Meaningful Gamification
scottnicholson
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il y a 11 ans
Metagame Design
Amy Jo Kim
•
il y a 14 ans
The Designer's Playbook for Persuasive Design - GSummit 2014
Matt Danna
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il y a 9 ans
Gamification - Extrinsic vs. Intrinsic Rewards
Jerome Sudan
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il y a 11 ans
BayChi - Go With the Flow = Onboarding and Virality
Erin Malone
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il y a 13 ans
There Be Dragons: Ten Potential Pitfalls of Gamification
Sebastian Deterding
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il y a 12 ans
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engagement
Nicole Lazzaro
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il y a 13 ans
Gamification 101: Design the Player Journey
Amy Jo Kim
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il y a 13 ans
Game Thinking - The Business of Gaming (Gamification)
Stephen Gay
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il y a 13 ans
The Power of No: 12 Things to Say “No” To Today
JamesAltucher
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il y a 9 ans
Make Your Presentation Memorable
Ethos3
•
il y a 10 ans