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Pixar's 22 Rules to Phenomenal Storytelling
Gavin McMahon
•
il y a 10 ans
The Power of No: 12 Things to Say “No” To Today
JamesAltucher
•
il y a 9 ans
8 Places You're Guaranteed to Find Great Content to Tweet
HubSpot
•
il y a 10 ans
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
il y a 13 ans
100 growth hacks 100 days | 1 to 10
Robin Yjord
•
il y a 10 ans
Gamification 101: Design the Player Journey
Amy Jo Kim
•
il y a 13 ans
Rethinking Best Practices
floydophone
•
il y a 10 ans
Putting the Fun in Functional
Amy Jo Kim
•
il y a 16 ans
BayChi - Go With the Flow = Onboarding and Virality
Erin Malone
•
il y a 13 ans
The Designer's Playbook for Persuasive Design - GSummit 2014
Matt Danna
•
il y a 9 ans
Gamification in Enterprise Technology
Work.com - A Salesforce Company
•
il y a 13 ans
Make Your Presentation Memorable
Ethos3
•
il y a 10 ans
There Be Dragons: Ten Potential Pitfalls of Gamification
Sebastian Deterding
•
il y a 13 ans
From Game Design Elements to Gamefulness: Defining "Gamification"
Sebastian Deterding
•
il y a 12 ans
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engagement
Nicole Lazzaro
•
il y a 13 ans
Gamification - Extrinsic vs. Intrinsic Rewards
Jerome Sudan
•
il y a 11 ans
Metagame Design
Amy Jo Kim
•
il y a 14 ans
Bing gordon-hacking-gamification
altnate
•
il y a 11 ans
Game Thinking - The Business of Gaming (Gamification)
Stephen Gay
•
il y a 13 ans
We don't need no stinkin' badges: How to re-invent reality without gamification
Jane McGonigal
•
il y a 13 ans