Karl Schmidt
24
Abonné
Personal Information
Entreprise/Lieu de travail
Vancouver, Canada Area Canada
Profession
Fractional CTO
Secteur d’activité
Technology / Software / Internet
Site Web
karlschmidt.net
À propos
Software engineer with experience in many areas of computing as well as formal usability and interaction design training. Experience in the game industry as well as mobile environments (iOS, Android, PlayStation Mobile). Shipped AAA titles working in UI, gameplay, graphics and optimization, and more, but interested in all other areas of game programming as well as non-game computing problems. Shipped a second-screen social app for iOS, and an indie game title for PlayStation Mobile.
Specialties: C/C++/C#, creative problem solving, usability, interaction design, technical support, agile project management, cross-platform graphics/engine performance, iOS
Mots-clés
video games
software engineering
programming
game development
games
Tout plus
- Présentations
- Documents
- Infographies
Start-up of You, Visual Summary
Reid Hoffman
•
il y a 11 ans
How To Launch A Product: 7 Tips To Drive Demand
Drift
•
il y a 8 ans
Approaching zero driver overhead
Cass Everitt
•
il y a 10 ans
10 Classic Growth Hacks: Hints at the Future of Marketing
Ryan Holiday
•
il y a 10 ans
The Art of Product Marketing
Rand Fishkin
•
il y a 8 ans
The 7 Habits of Breakthrough Innovators
Amy Jo Kim
•
il y a 9 ans
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
•
il y a 9 ans
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
il y a 8 ans
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
il y a 9 ans
Photogrammetry and Star Wars Battlefront
Electronic Arts / DICE
•
il y a 8 ans
#GDC15 Great Management of Technical Leads
Mike Acton
•
il y a 9 ans
Introduction to Data Oriented Design
Electronic Arts / DICE
•
il y a 13 ans
Data oriented design and c++
Mike Acton
•
il y a 9 ans
Screen Space Decals in Warhammer 40,000: Space Marine
Pope Kim
•
il y a 11 ans
Hourglass Interfaces for C++ APIs - CppCon 2014
Stefanus Du Toit
•
il y a 9 ans
The 5 Habits of Breakthrough Innovators
Amy Jo Kim
•
il y a 9 ans
Oculus Rift Developer Kit 2 and Latency Mitigation techniques
Cass Everitt
•
il y a 9 ans
The Rendering Pipeline - Challenges & Next Steps
Johan Andersson
•
il y a 8 ans
Rendering Tech of Space Marine
Pope Kim
•
il y a 12 ans
#GDC15 Code Clinic
Mike Acton
•
il y a 9 ans