Sergey Makeev
88
Abonné
Personal Information
Entreprise/Lieu de travail
Russian Federation Russian Federation
Profession
Studio Technical Director (Allods Team) at Mail.Ru Group
Secteur d’activité
Technology / Software / Internet
Site Web
linkedin.com/in/sergeymakeev/
À propos
Experienced and highly motivated technical expert / programmer in video games industry.
My experience includes work as a technical director / studio head / programmer on various projects for PC and consoles.
My experience includes graphics and gameplay programming, graphics R&D, heavy game engine optimization, projects management (40+ peoples, 200+ man-years), planning and control project deadlines and schedule.
* Strong knowledge of C++, C#, DirectX, OpenGL, OpenGL ES, HLSL/CG/GLSL, Maya/MEL, 3ds Max, JavaScript
* Solid math and algorithmic background
* Console programming experience (Xbox, Xbox 360, Xbox One, PlayStation4)
* Experience in GPU profiling and optimization (Intel GPA, PIX...
- Présentations
- Documents
- Infographies
Photography 101
Primacy
•
il y a 9 ans
Approaching zero driver overhead
Cass Everitt
•
il y a 10 ans
Blazing Performance with Flame Graphs
Brendan Gregg
•
il y a 10 ans
An Introduction to Software Testing
Thorsten Frommen
•
il y a 8 ans
OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
Tristan Lorach
•
il y a 9 ans
Happier Teams Through Tools
Laura Frank Tacho
•
il y a 8 ans
Two Methods for Modeling LTV with a Spreadsheet
Eric Seufert
•
il y a 10 ans
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
il y a 8 ans
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
il y a 9 ans
Modular Level Design for Skyrim
Joel Burgess
•
il y a 11 ans
GS-4106 The AMD GCN Architecture - A Crash Course, by Layla Mah
AMD Developer Central
•
il y a 10 ans
Photogrammetry and Star Wars Battlefront
Electronic Arts / DICE
•
il y a 8 ans
#GDC15 Great Management of Technical Leads
Mike Acton
•
il y a 9 ans
Scaling Uber
C4Media
•
il y a 8 ans
DirectX 11 Rendering in Battlefield 3
Electronic Arts / DICE
•
il y a 13 ans
Secrets of CryENGINE 3 Graphics Technology
Tiago Sousa
•
il y a 12 ans
Unity Internals: Memory and Performance
DevGAMM Conference
•
il y a 9 ans
Forward+ (EUROGRAPHICS 2012)
Takahiro Harada
•
il y a 10 ans
The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
Guerrilla
•
il y a 8 ans
Idle Games: The Mechanics and Monetization of Self-Playing Games
Kongregate
•
il y a 9 ans