Mihai Gheza
254
Abonné
Personal Information
Entreprise/Lieu de travail
Copenhagen Area, Capital Region, Denmark Denmark
Profession
Game Economy Design & Publishing Consultant
Secteur d’activité
Technology / Software / Internet
Site Web
mihaigheza.wordpress.com
À propos
Mihai is a Game Economy Designer that specializes in monetisation and publishing. He's actively been involved in the launch of over 30 mobile titles, representing developers in front of investors, publishers and press.
With a senior background in online sales & marketing, Mihai is skilled in all aspects of publishing, go-to-market strategy and public relations, working with Analytics, In-App-Advertising, and User Acquisition.
He's worked on Blades of Brim - SYBO’s 2nd title after Subway Surfers, launched summer 2015. He focuses on free2play mobile, casual to mid-core audiences, but is a core player at heart.
* Game Economy Design, Progression & Balancing
* Game UX, Usability, Front-E.
Mots-clés
game design
marketing
user acquisition
indie
mobile
publishing
analytics
advertising
games
game economy
free2play
pitch
cio
sales
software
reports
seedcamp
social
softicator
building
fu
seo
search
engine
optimization
black
hat
white
link
kung
buliding
keyword
research
exploits
Tout plus
- Présentations
- Documents
- Infographies
Startup Metrics for Pirates
Dave McClure
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il y a 16 ans
Why accountants don’t run startups sllc
Stanford University
•
il y a 14 ans
Raising Seed Capital
Steve Schlafman
•
il y a 10 ans
Gamification 101: Design the Player Journey
Amy Jo Kim
•
il y a 13 ans
So you want to do a startup, eh?
Tara Hunt
•
il y a 12 ans
Good Practices to Maximize Your Mobile SEO
Aleyda Solís
•
il y a 11 ans
Final startup grind
Mark Suster
•
il y a 11 ans
TechCrunch - Mary Meeker 2018 Internet Trends Report
Josh Constine
•
il y a 5 ans
The SaaS business model
David Skok
•
il y a 13 ans
Wireframes for the Wicked
Nick Finck
•
il y a 15 ans
Metrics Driven Design by Joshua Porter
Andrew Chen
•
il y a 13 ans
The State of SEO and Internet Marketing in 2012
HubSpot
•
il y a 11 ans
Idle Games: The Mechanics and Monetization of Self-Playing Games
Kongregate
•
il y a 9 ans
Customer Development Past Present Future Steve Blank 111909
Stanford University
•
il y a 14 ans
Venture Capital: An Entrepreneur's Manual
Ben Holmes
•
il y a 14 ans
Eric Seufert, GDC 2014: Profitably launching Jelly Splash to #1, a marketing postmortem
Eric Seufert
•
il y a 10 ans
157 Mobile App Stats You Should Know About
Stuart Dredge
•
il y a 13 ans
Science of Facebook Marketing by Dan Zarrella
HubSpot
•
il y a 13 ans
Secrets to Social Game Success
Wooga
•
il y a 12 ans