Johan Andersson
157
Abonné
Personal Information
Entreprise/Lieu de travail
Stockholm, Sweden Sweden
Profession
Rendering Architect
Site Web
www.repi.se
Mots-clés
frostbite
rendering
dice
gpu
siggraph
engine
shading
gdc
amd
challenges
parallelism
parallel frostbite engine game gpu
parallel
gpgpu
dofí
thesis
dx11
gamedev
decal
shadowmap
shadow
directx
d3d
terrain
splatting
gh
graphics
hardware
game
procedural
Tout plus
- Présentations
- Documents
- Infographies
Culture
Reed Hastings
•
il y a 14 ans
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
il y a 9 ans
Data oriented design and c++
Mike Acton
•
il y a 9 ans
Paying To Win
Ben Cousins
•
il y a 13 ans
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
il y a 8 ans