What Board Games can Teach Us about Designing Experiences

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Speaking up for Experiences

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Place in Space (AKA "How to Design A Concept Model")

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Hooked on a Feeling

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Sweating the UX Details

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From Paths to Sandboxes

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Stop Doing What Youre Told

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Ideas You Can Play With

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Euro IA Closing Plenary - What I'm Curious About…

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To Boldly Go… From Information to Understanding

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Playing Games with Your Career

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The Stories We Construct

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Critical Thinking forUX Designers (Workshop)

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Long After the Thrill: Sustaining Passionate Users

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The Subtle Art of Seduction

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When Data Gets Up Close and Personal

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