Educational Games Design (STEG10 Keynote)

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Game Design 2 (2010): Lecture 17 - Revision / Summary

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Game Design 2 (2010): Lecture 15 - Designing for Platforms

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Game Design 2 (2010): Lecture 12 - User Evaluation

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Game Design 2 (2010): Lecture 9 - Semiotics & Icon Design

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Game Design 2 (2010): Lecture 8 - Immersion through UI

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Game Design 2 (2010): Lecture 7 - Micro and Macro Design

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Game Design 2 (2010): Lecture 6 - Layering and Separation

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Game Design 2 (2010): Lecture 6 - Layering and Separation

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Game Design 2 (2010): Lecture 5 - Colour

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Game Design 2 (2010): Lecture 4 - Text

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Game Design 2 (2010): Lecture 3 - UI Components

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Game Design 2 (2010): Lecture 2 - Menu Flow

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Game Design 2 (2010): Lecture 1 - Overview

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E Bug Presentation For Games Academic Network Event

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Games Design 2 - Lecture 18 - Revision

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Games Design 2 - Lecture 12 - Usability, Metaphor and Layout

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